Stephanie is a 3D animator and Technical Animator from Toronto, Canada, with roots based in the Dominican Republic. She's always had a heart for storytelling and Saturday morning cartoons. An interest in animation led her to studying at Humber Polytechic to further pursue animation.
She's worked on several amazing projects since then, such as the UI/UX Lead Technical Artist/Animator for game "LightLock" at 2025 Ubisoft's Level-Up Event, technical animator & modeller for Humber's student short film "The Shootout", and other personal projects.
Short Film: The Shootout
Character Animation
The antagonist, Bandit Bo, in an intimidating talk-down shot to Tripp, the town sheriff. One of the earliest shots of Bo, I worked with my team to have it ready for test renders. I focused on having Bo's eyes match the voice actors intimidating performance. The hat coming up sets the mood right away for the viewer as a contrast to Tripp's cartoony clumsiness.
A versus shot between Sheriff Tripp and Bandit Bo. This was another quick shot that had the camera move in opposite-vertical movement for the added dramatic effect. Both characters are reacting to the upcoming shootout in their own personality-driven way.
This shot has a background gag that required the right timing between Tripp picking up his hat, the bird getting shot to oblivion, and the feather gliding down. Tripp continously being clueless by gags (or bullets) that always seem to miss him is what kept the escalating danger of the shootout going.
Tripp's reaction right after the shootout. From shock to giddy, he can't believe the outcome of the shootout. I worked on different passes so I could get approval from my team and director on Tripp's appropriate reaction.
Personal Projects
Character Animation, Scene Layout
A small short I animated, primarily to have a small Corgi steal the spotlight. I had multiple different camera angles to consider and two characters meeting up to interact with one another.
A funny short of Stitch finding an enticing slice of pizza in the dumpster, and an onlooker recording the scene. This was a fun challenge to animate, from the camera to animating Stitch doing that amazing jump. I used animation layers for adding non-destructive passes (Camera's shaky effect, Stitch twisting in mid-air, FK/IK switching).
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